This is Malcolm Gladwell.
As you can see, he's one classy bro. Unfortunately, when I read Outliers for school this summer, I came back in the fall to find myself as one of the only people who felt that way. The name "Malcolm Gladwell" is largely met with a sneer now, even by people who aren't between the ages of sixteen and eighteen, I find, and it saddens me, because how could anyone hate this guy, even dislike him? (He's like Paul Rudd or something! Everyone loves Paul Rudd!)
Despite its age (because 2005 is so old), this review makes me like him even more. I guess I'll summarize it for you, if you're really that lazy. Basically, Gladwell reviews the book Everything Bad is Good For You: How Today's Pop Culture is Actually Making Us Smarter, which is about how today's pop culture is actually making us smarter. Sorry, was that obvious?
Anyway, sarcasm aside, the book discusses how today's popular culture is much more complex than it used to be, which causes us to think more and become much more active participants in what we're watching (or playing; he cites video games as examples, too) than we used to be. This is something I've been saying for years. Critics of the television and video games are only seeing one side of the picture, only taking things at face value. I find that many of them have only sat through a show or a game long enough to be able to develop a thesis statement and be able to denounce it without sounding uninformed. But they are uninformed, because the things that make these shows, movies, games, whatever, so great are the things that you actually have to think about: the allusions, the references, the metaphors. Why do they think there are so many sites like Television Without Pity or The AV Club, both of which have hundreds of thousands of views? Yes, for every TWOP you have an IMDB, which has way too many whiny preteens complaining about the dearth of shirtless pictures of Devon Werkheiser there are out there, but the TWOPs and the AV Clubs prove that there is a thoughtful, intelligent audience out there willing to be sucked into the television. These people prove that it can't be all bad.
This is one of my favorite parts:
Most of the people who denounce video games, he says, haven’t actually played them—at least, not recently. Twenty years ago, games like Tetris or Pac-Man were simple exercises in motor coördination and pattern recognition. Today’s games belong to another realm. Johnson points out that one of the “walk-throughs” for “Grand Theft Auto III”...is fifty-three thousand words long, about the length of his book. The contemporary video game involves a fully realized imaginary world, dense with detail and levels of complexity...This is why many of us find modern video games baffling: we’re not used to being in a situation where we have to figure out what to do. We think we only have to learn how to press the buttons faster. But these games withhold critical information from the player. Players have to explore and sort through hypotheses in order to make sense of the game’s environment, which is why a modern video game can take forty hours to complete. Far from being engines of instant gratification, as they are often described, video games are actually, Johnson writes, “all about delayed gratification—sometimes so long delayed that you wonder if the gratification is ever going to show.”
Exactly. As I said before, for every Ico and Final Fantasy IV you have at least two dozen mindless first-person shooters, but even those are more complex than your parents' Pong. Ico is one of the most frustrating games that I've ever played, but it's all worth it because I take away so much - it's like a well-made film, complete with a great story, beautiful art, and an immerse world. Gladwell and the author (Steven Johnson) are exactly right - video games today involve a large amount of critical thinking and are often incredibly complicated. But that's what makes them great.
I said before that I am not so keen on the idea of calling this a "pop culture" blog, but after reading this review, I feel less ashamed of the term. If we can learn to ignore Kim Kardashian and Two and a Half-Men then maybe we can start to realize popular culture's true merits.
Now here is a picture of Conan O'Brien (and Andrew W.K.) dancing:
You're welcome.
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